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HoneRiSO Apps
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軟體名稱: CGWorkshops 3D Environment Creation
語系版本: 英文版
光碟片數: 單片裝(藍光單層 25GB)
保護種類: 無保護
破解說明: 無
系統支援: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統
硬體需求: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統
軟體類型: 動畫教學
更新日期: 2013.08.28
軟體發行: CGWorkshops(k.EISO)
官方網站: http://workshops.cgsociety.org/courseinfo.php?id=369
中文網站: 無
軟體簡介: (以官方網站為準)
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由 CGWorkshops 公司推出的動畫特效教學 Video Game Animation
◎講師
Paul Mcwilliams
◎教學時間
未知(光碟容量 20 GB)
章節課程
Week 1
- Overview of course, initial setup.
- Introduction to the course.
- My career and portfolio is explained.
- Explanation of photography and reference material.
- Lens distortion removed from images.
- Image modelling concepts explained.
- Image modelling software is used to create a 3D point cloud.
- Cameras lined up to basic real world scale model.
Week 2
- Image Modelling begins in Autodesks Maya.
- Image modelling within Maya is introduced and explained.
- Image plane hot key setup is provided with a script for zooming and panning lined up
- images inside the camera view.
- Initial model is created and lined up in all camera views.
Week 3
Main image modelling occurs.
House details are modelled and lined up to cameras.
Model is rendered in mental ray using an occlusion render.
Week 4
- UV mapping begins.
- Uv mapping workflow explained.
- Uv tips and tricks explained to speed up workflow.
- Final UV overall layout for whole house established.
Week 5
- Front image is prepped and cleaned for projection in photoshop.
- Prepping involves removing real world lighting from photograph and unwanted details(like
- wires) present in photograph.
- Image is lined up to rendered wireframe.
- Image is projected onto geometry and render test done.
- Multiple projection shader setup explained.
- Autodesks Mudbox 3D texture painting capability introduced.
Week 6
- Additional modelling work occurs to add life like imperfections to geometry.
- Texturing begins.
- UV Snapshot brought into photoshop.
- Texture projection is baked onto model
- Photography is transferred into Texturing PSD file.
- Texture is laid out in UV Snapshot.
- Dirt added, methods discussed.
- Mudbox 3D texture painting is brought into workflow.
- Colour texturing of house is completed.
Week 7
- Displacement mapping look development begins.
- Displacement development occurs using Mental rays subdivision approximation.
- Bump mapping explained and merits discussed vs displacement mapping.
- Colour and Displacement shader created and render test done.
- Displacement and bump occlusion renders setup and explained.
Week 8
- Window shader look development setup created and developed.
- Specular maps explained using metal roof example.
- House shaders created using mental ray shader materials.
- House interior texture setup created and explained combined with baked occlusion.
- Linear and SRGB Gamma correction workflow explained.
- Render Lighting scene setup for Mental Ray Final Gather with HDR and reference spheres.
- Lighting is matched to a plate (photograph).
- Render with passes using Mayas pass management system.
- Compositing of passes explained in the Foundrys Nuke as rendered image is further matched to plate.
片段
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‧光碟內附 Windows 與 Mac 版的 FLV 檔案播放軟體
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