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CGWorkshops 3D Environment Creation 動畫教學 英文版

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CGWorkshops 3D Environment Creation 動畫教學 英文版

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HoneRiSO Apps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體名稱: CGWorkshops 3D Environment Creation 語系版本: 英文版 光碟片數: 單片裝(藍光單層 25GB) 保護種類: 無保護 破解說明: 無 系統支援: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統 硬體需求: 適用所有支援播放 FLV(Adobe Flash) 檔案的作業系統 軟體類型: 動畫教學 更新日期: 2013.08.28 軟體發行: CGWorkshops(k.EISO) 官方網站: http://workshops.cgsociety.org/courseinfo.php?id=369 中文網站: 無 軟體簡介: (以官方網站為準) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 由 CGWorkshops 公司推出的動畫特效教學 Video Game Animation ◎講師 Paul Mcwilliams ◎教學時間 未知(光碟容量 20 GB) 章節課程 Week 1 - Overview of course, initial setup. - Introduction to the course. - My career and portfolio is explained. - Explanation of photography and reference material. - Lens distortion removed from images. - Image modelling concepts explained. - Image modelling software is used to create a 3D point cloud. - Cameras lined up to basic real world scale model. Week 2 - Image Modelling begins in Autodesks Maya. - Image modelling within Maya is introduced and explained. - Image plane hot key setup is provided with a script for zooming and panning lined up - images inside the camera view. - Initial model is created and lined up in all camera views. Week 3 Main image modelling occurs. House details are modelled and lined up to cameras. Model is rendered in mental ray using an occlusion render. Week 4 - UV mapping begins. - Uv mapping workflow explained. - Uv tips and tricks explained to speed up workflow. - Final UV overall layout for whole house established. Week 5 - Front image is prepped and cleaned for projection in photoshop. - Prepping involves removing real world lighting from photograph and unwanted details(like - wires) present in photograph. - Image is lined up to rendered wireframe. - Image is projected onto geometry and render test done. - Multiple projection shader setup explained. - Autodesks Mudbox 3D texture painting capability introduced. Week 6 - Additional modelling work occurs to add life like imperfections to geometry. - Texturing begins. - UV Snapshot brought into photoshop. - Texture projection is baked onto model - Photography is transferred into Texturing PSD file. - Texture is laid out in UV Snapshot. - Dirt added, methods discussed. - Mudbox 3D texture painting is brought into workflow. - Colour texturing of house is completed. Week 7 - Displacement mapping look development begins. - Displacement development occurs using Mental rays subdivision approximation. - Bump mapping explained and merits discussed vs displacement mapping. - Colour and Displacement shader created and render test done. - Displacement and bump occlusion renders setup and explained. Week 8 - Window shader look development setup created and developed. - Specular maps explained using metal roof example. - House shaders created using mental ray shader materials. - House interior texture setup created and explained combined with baked occlusion. - Linear and SRGB Gamma correction workflow explained. - Render Lighting scene setup for Mental Ray Final Gather with HDR and reference spheres. - Lighting is matched to a plate (photograph). - Render with passes using Mayas pass management system. - Compositing of passes explained in the Foundrys Nuke as rendered image is further matched to plate. 片段 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 站長安裝測試環境與安裝說明: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ‧光碟內附 Windows 與 Mac 版的 FLV 檔案播放軟體 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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