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Digital Tutors Creating Your First Broadcast Opener in CINEMA 4D and After Effects 影片後製教學 英文版
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軟體名稱: Digital Tutors Creating Your First Broadcast Opener in CINEMA 4D and After Effects
語系版本: 英文版
光碟片數: 單片裝(單面雙層 DVD)
保護種類: 無保護
破解說明: 無
系統支援: 適用所有支援播放 MP4(MPEG-4) 影片的作業系統
硬體需求: 適用所有支援播放 MP4(MPEG-4) 影片的作業系統
軟體類型: 影片後製教學
更新日期: 2013.10.28
軟體發行: Digital Tutors(k.EISO)
官方網站: http://www.digitaltutors.com/tutorial/1349-Creating-Your-First-Broadcast-Opener-in-CINEMA-4D-and-After-Effects
中文網站: 無
軟體簡介: (以官方網站為準)
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由 Digital Tutors 教學網站所推出的教學↓
Creating Your First Broadcast Opener in CINEMA 4D and After Effects
◎講師
Laura Smith
◎適用階層
中級學習者
◎適用軟體
After Effects CC 12.0.404
◎教學時間
6 小時 52 分鐘
章節
01. Introduction and Project Overview
02. Setting the CINEMA 4D Project Settings
03. Modeling the snowman body
04. Creating and positioning the coal
05. Modeling the carrot nose
06. Creating the corncob pipe
07. Modeling the stick arms with Splines and SweepNURBS
08. Building the hat
09. Creating the scarf around the neck
10. Modeling the ends of the scarf with LoftNURBS
11. Creating the knot using two tori
12. Building the evergreen tree
13. Creating a string of lights
14. Modeling the light bulb and socket
15. Texturing the light bulb
16. Creating multiple red and blue lights from an original
17. Building a present with a ribbon
18. Using the Brush tool to add imperfection
19. Modeling the ornament
20. Creating the top attachment for the ornament and the snow base
21. Placing all the assets
22. Texturing the snowman
23. Texturing the tree and snow base
24. Texturing the present and opaque ornament surfaces
25. Texturing the glass and creating a backdrop
26. Lighting the scene
27. Texturing the glass and creating a backdrop
28. Creating a Camera animation
29. Using CINEWARE to arrange 3D assets with text
30. Setting up Object Buffers for the lights
31. Setting up an alpha pass to use with the Particles
32. Setting up the Render Settings in CINEMA 4D and adding a Display Tag
33. Adding Pixel Motion Blur
34. Setting up the After Effects text to move with the CINEMA 4D Camera
35. Rendering the Object Buffers, Luma Pass, and the Main 3D project
36. Bringing together the rendered elements
37. Fixing the glow for the lights with the rendered Object Buffers
38. Using Trapcode’s Particular to add snow
39. Extending the duration of the comp with the final rendered frames
40. Color correction and lens effects
41. Finalizing the text animation
42. Color correction and lens effects
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