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Digital Tutors Introduction to Maya 2013 動畫軟體操作介紹 英文版

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Digital Tutors Introduction to Maya 2013 動畫軟體操作介紹 英文版

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= HoneRiSO Apps -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 軟體名稱: Digital Tutors Introduction to Maya 2013 語系版本: 英文版 光碟片數: 單片裝(單面雙層 DVD) 保護種類: 無保護 破解說明: 無 系統支援: 適用所有支援播放 FLV(Adobe Flash) 影片的作業系統 硬體需求: 適用所有支援播放 FLV(Adobe Flash) 影片的作業系統 軟體類型: 動畫軟體操作介紹 更新日期: 2012.09.23 軟體發行: Digital Tutors(P.LATO) 官方網站: http://www.digitaltutors.com/tutorial/724-Introduction-to-Maya-2013 中文網站: 無 軟體簡介: (以官方網站為準) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 由 Digital Tutors 教學網站所推出的教學↓ Introduction to Maya 2013 ◎講師 Multiple Authors ◎適用階層 初級學習者 ◎適用軟體 Maya 2013 ◎教學時間 12 小時 8 分鐘 章節 01. Introduction and project overview 02. Moving the 3D camera in Maya 03. Maya user interface overview 04. Creating a Maya project directory 05. Saving scene files from Maya 06. Viewport shading and selection modes 07. Transforming objects and components in Maya 08. Using the Channel Box and Layer Editor 09. Overview of the Maya Attribute Editor 10. Understanding grouping and parenting in Maya 11. Using the Maya hotbox 12. Selection masks in Maya 13. Writing a MEL script in Maya 14. Creating custom Maya shelves 15. Modeling section overview 16. Adding reference images 17. Lofting the fuselage 18. Adding thickness to the fuselage 19. Building the lower structure with polygons 20. Adding pipes to the lower structure 21. Creating the canopy trim 22. Modeling the wing 23. Detailing the wing 24. Building the main engine shape 25. Modeling the fan blades 26. Building the front and back engine cones 27. Modeling the thrust ring 28. Building scoops on the sides 29. Adding the canopy 30. Modeling the canopy front 31. Building the top strut 32. Modeling the grill 33. Adding the back of the canopy 34. Building the fins 35. Modeling the thrusters 36. Building the gun 37. Finishing the airship 38. Importing geometry into our scene 39. Materials and texturing overview 40. Applying and manipulating simple materials 41. Working with ramps 42. Using the Ramp Shader 43. Adding multiple materials to a single object 44. Working with UVs 45. Using procedural textures 46. Combining nodes to drive material attributes 47. Adding specialized materials 48. Working with bump maps 49. Adding file textures 50. Projecting decals 51. Using Substance to add detail 52. Rigging section overview 53. Cleaning up the scene 54. Creating control curves 55. Working with display layers 56. Modifying an objects pivot 57. Using selection handles 58. Creating custom attributes 59. Using the Connection Editor to drive attributes 60. Using driven keys to simplify our rigging process 61. Automating movement with expressions 62. Adding a speed setting to the expression 63. Drawing our first joint chain 64. Looking at Mayas IK Handle Tool 65. Binding geometry to joints 66. Making our scene animator-friendly 67. Animation section overview 68. Learning to create and modify keyframes on Mayas Time Slider 69. Managing keyframes with the Graph Editor 70. Animating an object along a path 71. Tweaking an objects behavior along a path 72. Working with Auto Key 73. Utilizing editable motion trails 74. Previewing animations in real-time with playblasts 75. Animating the flight sequence 76. Animating the fueling line separating from the airship 77. Adding camera animation 78. Finalizing the shot 79. Dynamics section overview 80. Using pre-built dynamics effects in Maya 81. Creating particle emitters in Maya 82. Animating emitter attributes 83. Changing particle rendering attributes 84. Using the Particle Cloud material 85. Adding engine exhaust behind the aircraft 86. Lighting and rendering section overview 87. Working with the Maya Render View 88. Controlling anti-aliasing quality of your renders 89. Overview of the various light types in Maya 90. Basic light controls in Maya 91. Adding shadows to Maya lights 92. Changing the Render Stats of objects in Maya 93. Lighting our aircraft scene 94. Using the Attribute Spread Sheet in Maya 95. Adding motion blur to your renders 96. Rendering the final animation from Maya 片段介紹 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 站長安裝測試環境與安裝說明: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= ‧光碟內附 FLV 檔案播放軟體 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
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