Digital Tutors Introduction to Maya 2013 動畫軟體操作介紹 英文版
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軟體名稱: Digital Tutors Introduction to Maya 2013
語系版本: 英文版
光碟片數: 單片裝(單面雙層 DVD)
保護種類: 無保護
破解說明: 無
系統支援: 適用所有支援播放 FLV(Adobe Flash) 影片的作業系統
硬體需求: 適用所有支援播放 FLV(Adobe Flash) 影片的作業系統
軟體類型: 動畫軟體操作介紹
更新日期: 2012.09.23
軟體發行: Digital Tutors(P.LATO)
官方網站: http://www.digitaltutors.com/tutorial/724-Introduction-to-Maya-2013
中文網站: 無
軟體簡介: (以官方網站為準)
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由 Digital Tutors 教學網站所推出的教學↓
Introduction to Maya 2013
◎講師
Multiple Authors
◎適用階層
初級學習者
◎適用軟體
Maya 2013
◎教學時間
12 小時 8 分鐘
章節
01. Introduction and project overview
02. Moving the 3D camera in Maya
03. Maya user interface overview
04. Creating a Maya project directory
05. Saving scene files from Maya
06. Viewport shading and selection modes
07. Transforming objects and components in Maya
08. Using the Channel Box and Layer Editor
09. Overview of the Maya Attribute Editor
10. Understanding grouping and parenting in Maya
11. Using the Maya hotbox
12. Selection masks in Maya
13. Writing a MEL script in Maya
14. Creating custom Maya shelves
15. Modeling section overview
16. Adding reference images
17. Lofting the fuselage
18. Adding thickness to the fuselage
19. Building the lower structure with polygons
20. Adding pipes to the lower structure
21. Creating the canopy trim
22. Modeling the wing
23. Detailing the wing
24. Building the main engine shape
25. Modeling the fan blades
26. Building the front and back engine cones
27. Modeling the thrust ring
28. Building scoops on the sides
29. Adding the canopy
30. Modeling the canopy front
31. Building the top strut
32. Modeling the grill
33. Adding the back of the canopy
34. Building the fins
35. Modeling the thrusters
36. Building the gun
37. Finishing the airship
38. Importing geometry into our scene
39. Materials and texturing overview
40. Applying and manipulating simple materials
41. Working with ramps
42. Using the Ramp Shader
43. Adding multiple materials to a single object
44. Working with UVs
45. Using procedural textures
46. Combining nodes to drive material attributes
47. Adding specialized materials
48. Working with bump maps
49. Adding file textures
50. Projecting decals
51. Using Substance to add detail
52. Rigging section overview
53. Cleaning up the scene
54. Creating control curves
55. Working with display layers
56. Modifying an objects pivot
57. Using selection handles
58. Creating custom attributes
59. Using the Connection Editor to drive attributes
60. Using driven keys to simplify our rigging process
61. Automating movement with expressions
62. Adding a speed setting to the expression
63. Drawing our first joint chain
64. Looking at Mayas IK Handle Tool
65. Binding geometry to joints
66. Making our scene animator-friendly
67. Animation section overview
68. Learning to create and modify keyframes on Mayas Time Slider
69. Managing keyframes with the Graph Editor
70. Animating an object along a path
71. Tweaking an objects behavior along a path
72. Working with Auto Key
73. Utilizing editable motion trails
74. Previewing animations in real-time with playblasts
75. Animating the flight sequence
76. Animating the fueling line separating from the airship
77. Adding camera animation
78. Finalizing the shot
79. Dynamics section overview
80. Using pre-built dynamics effects in Maya
81. Creating particle emitters in Maya
82. Animating emitter attributes
83. Changing particle rendering attributes
84. Using the Particle Cloud material
85. Adding engine exhaust behind the aircraft
86. Lighting and rendering section overview
87. Working with the Maya Render View
88. Controlling anti-aliasing quality of your renders
89. Overview of the various light types in Maya
90. Basic light controls in Maya
91. Adding shadows to Maya lights
92. Changing the Render Stats of objects in Maya
93. Lighting our aircraft scene
94. Using the Attribute Spread Sheet in Maya
95. Adding motion blur to your renders
96. Rendering the final animation from Maya
片段介紹
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